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Reduce frame-time spikes in Marvel Rivals

February 11, 2026 · 11 min read

If your frames feel inconsistent in Marvel Rivals, the problem is rarely a single setting — it's the stack. This guide walks the full chain from Windows to GPU to peripherals so the gains actually hold under load.

Stop thermal throttling

Performance that vanishes after ten minutes is almost always heat. A throttling CPU or GPU silently drops clocks mid-match.

Tune a custom fan curve so the card ramps earlier; a few extra dB is worth steady clocks.

  • Custom fan curve — ramp earlier, not louder-at-the-end
  • GPU undervolt for cooler, steadier clocks
  • Verify case airflow: intake front/bottom, exhaust top/rear
  • Repaste if temps climbed over the last year

Start with a clean Windows baseline

Before touching anything game-side, get the OS out of the way. A bloated startup and aggressive background services steal CPU time exactly when you're mid-fight.

Set the power plan to High Performance (or Ultimate), disable startup apps you don't need, and turn off Memory Integrity if you're chasing every last frame — re-test after each change.

  • Power plan → High Performance / Ultimate
  • Disable non-essential startup apps in Task Manager
  • Turn off Game Bar + background recording
  • Set Graphics preference → High Performance for the game's .exe

Cap your frame rate (yes, really)

Capping is the most counter-intuitive win here. A stable 237 FPS feels better than a spiky 400 because the frame-time graph flattens out.

For a 240Hz panel in Marvel Rivals, cap around 234–237 FPS. On 144Hz, target ~141. Use the in-game limiter first, then the driver as a backstop.

Verify it actually worked

Never trust the average FPS number alone. Watch 1% and 0.1% lows and frame-time consistency in Marvel Rivals — that's what 'smooth' really means.

Run the same replay or aim-trainer routine before and after, capture with a frame-time overlay, and only keep changes that flatten the graph.

  • Benchmark the same scene before/after
  • Track 1% lows, not just average FPS
  • Watch the frame-time line — flatter is better
  • Change one thing at a time so you know what moved the needle
// The TL;DR
  • Custom fan curve — ramp earlier, not louder-at-the-end
  • Power plan → High Performance / Ultimate
  • Cap your frame rate (yes, really)
  • Benchmark the same scene before/after
#frame time#1% lows#marvel rivals

Skip the manual work

Bravo applies every tweak in this guide — and hundreds more — in one click, fully reversible. Tuned per game, per rig.

See the tweak packs →