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// Supported games / Rocket League

Rocket League tuned to win

Rocket League's physics tick at 120Hz and the skill ceiling lives in half-flips and pre-flips measured in single frames. It runs on anything — which is why the difference between setups is almost pure input latency and frame pacing.

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Aerials feel different between sessions

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Flip timing inconsistent despite stable FPS

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Kickoffs feel lost before contact

// Quick wins for Rocket League

The fixes that actually matter

01

240+ cap with pacing

More frames = fresher physics samples, but only if pacing is flat. Cap and pace beats uncapped chaos.

02

Deadzone + polling check

The stock in-game deadzone masks small aerial adjustments. Lower it in RL's controller settings until just above stick drift, and check what polling rate your controller really delivers.

03

Silence the background

RL's engine hates competition for the CPU. A debloated system removes the random micro-hitches.

// Our pick for Rocket League

Recommended: Starter Pair

RL is light — Zero Delay and FPS Boost cover the input latency and frame pacing it responds to.

Fall Sale −50%Pair2 appsStart here

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