We measured this on mid and high-end rigs running Overwatch 2 and only kept the tweaks that moved 1% lows, not just the average FPS counter. Here's what survived testing.
Start with a clean Windows baseline
The single biggest source of stutter we see is the OS scheduling background work during gameplay. Lock that down first and every later tweak gets more stable.
Set the power plan to High Performance (or Ultimate), disable startup apps you don't need, and turn off Memory Integrity if you're chasing every last frame — re-test after each change.
- Power plan → High Performance / Ultimate
- Disable non-essential startup apps in Task Manager
- Turn off Game Bar + background recording
- Set Graphics preference → High Performance for the game's .exe
Lock your GPU control panel
Driver-level settings override in-game ones, so a misconfigured control panel quietly caps Overwatch 2. We standardise these on every build.
Low Latency Mode set to Ultra (NVIDIA) or Anti-Lag (AMD) shaves real input delay when you're GPU-bound.
- Power management → Prefer maximum performance
- Low Latency Mode → Ultra (or Radeon Anti-Lag On)
- Texture filtering → Performance / High performance
- Disable in-game V-Sync; cap FPS just under your refresh instead
Kill input latency at the source
End-to-end latency is the metric that actually decides duels in Overwatch 2 — not raw FPS. Reflex/Anti-Lag, a sane FPS cap and high polling all stack here.
Enable NVIDIA Reflex (or the AMD equivalent) where supported, run your mouse at 1000Hz+ and disable any 'enhance pointer precision' acceleration in Windows.
- NVIDIA Reflex → On + Boost (if available)
- Mouse polling → 1000Hz minimum (8000Hz on supported sensors)
- Windows pointer acceleration → Off
- Fullscreen (exclusive) over borderless where the game allows it
- ✓Power plan → High Performance / Ultimate
- ✓Power management → Prefer maximum performance
- ✓NVIDIA Reflex → On + Boost (if available)
Skip the manual work
Bravo applies every tweak in this guide — and hundreds more — in one click, fully reversible. Tuned per game, per rig.
See the tweak packs →