We measured this on mid and high-end rigs running The Finals and only kept the tweaks that moved 1% lows, not just the average FPS counter. Here's what survived testing.
Start with a clean Windows baseline
Before touching anything game-side, get the OS out of the way. A bloated startup and aggressive background services steal CPU time exactly when you're mid-fight.
Set the power plan to High Performance (or Ultimate), disable startup apps you don't need, and turn off Memory Integrity if you're chasing every last frame — re-test after each change.
- Power plan → High Performance / Ultimate
- Disable non-essential startup apps in Task Manager
- Turn off Game Bar + background recording
- Set Graphics preference → High Performance for the game's .exe
Lock your GPU control panel
Driver-level settings override in-game ones, so a misconfigured control panel quietly caps The Finals. We standardise these on every build.
Low Latency Mode set to Ultra (NVIDIA) or Anti-Lag (AMD) shaves real input delay when you're GPU-bound.
- Power management → Prefer maximum performance
- Low Latency Mode → Ultra (or Radeon Anti-Lag On)
- Texture filtering → Performance / High performance
- Disable in-game V-Sync; cap FPS just under your refresh instead
Kill input latency at the source
End-to-end latency is the metric that actually decides duels in The Finals — not raw FPS. Reflex/Anti-Lag, a sane FPS cap and high polling all stack here.
Enable NVIDIA Reflex (or the AMD equivalent) where supported, run your mouse at 1000Hz+ and disable any 'enhance pointer precision' acceleration in Windows.
- NVIDIA Reflex → On + Boost (if available)
- Mouse polling → 1000Hz minimum (8000Hz on supported sensors)
- Windows pointer acceleration → Off
- Fullscreen (exclusive) over borderless where the game allows it
- ✓Power plan → High Performance / Ultimate
- ✓Power management → Prefer maximum performance
- ✓NVIDIA Reflex → On + Boost (if available)
Skip the manual work
Bravo applies every tweak in this guide — and hundreds more — in one click, fully reversible. Tuned per game, per rig.
See the tweak packs →