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Fullscreen vs borderless: which is actually faster?

August 15, 2025 · 8 min read

We measured this on mid and high-end rigs and only kept the tweaks that moved 1% lows, not just the average FPS counter. Here's what survived testing.

Kill input latency at the source

End-to-end latency is the metric that actually decides duels — not raw FPS. Reflex/Anti-Lag, a sane FPS cap and high polling all stack here.

Enable NVIDIA Reflex (or the AMD equivalent) where supported, run your mouse at 1000Hz+ and disable any 'enhance pointer precision' acceleration in Windows.

  • NVIDIA Reflex → On + Boost (if available)
  • Mouse polling → 1000Hz minimum (8000Hz on supported sensors)
  • Windows pointer acceleration → Off
  • Fullscreen (exclusive) over borderless where the game allows it

Cap your frame rate (yes, really)

An uncapped frame rate sounds faster but produces uneven frame times and extra latency. A cap a few frames below your refresh rate keeps pacing tight.

For a 240Hz panel, cap around 234–237 FPS. On 144Hz, target ~141. Use the in-game limiter first, then the driver as a backstop.

// The TL;DR
  • NVIDIA Reflex → On + Boost (if available)
  • Cap your frame rate (yes, really)
#fullscreen#latency

Skip the manual work

Bravo applies every tweak in this guide — and hundreds more — in one click, fully reversible. Tuned per game, per rig.

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