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How to re-tune after a big game update

October 21, 2025 · 10 min read

If your frames feel inconsistent, the problem is rarely a single setting — it's the stack. This guide walks the full chain from Windows to GPU to peripherals so the gains actually hold under load.

Lock your GPU control panel

Driver-level settings override in-game ones, so a misconfigured control panel quietly caps your game. We standardise these on every build.

Force the GPU into its max performance state so it doesn't down-clock between rounds.

  • Power management → Prefer maximum performance
  • Low Latency Mode → Ultra (or Radeon Anti-Lag On)
  • Texture filtering → Performance / High performance
  • Disable in-game V-Sync; cap FPS just under your refresh instead

Cap your frame rate (yes, really)

Capping is the most counter-intuitive win here. A stable 237 FPS feels better than a spiky 400 because the frame-time graph flattens out.

For a 240Hz panel, cap around 234–237 FPS. On 144Hz, target ~141. Use the in-game limiter first, then the driver as a backstop.

Verify it actually worked

Never trust the average FPS number alone. Watch 1% and 0.1% lows and frame-time consistency — that's what 'smooth' really means.

Run the same replay or aim-trainer routine before and after, capture with a frame-time overlay, and only keep changes that flatten the graph.

  • Benchmark the same scene before/after
  • Track 1% lows, not just average FPS
  • Watch the frame-time line — flatter is better
  • Change one thing at a time so you know what moved the needle
// The TL;DR
  • Power management → Prefer maximum performance
  • Cap your frame rate (yes, really)
  • Benchmark the same scene before/after
#patch#retune

Skip the manual work

Bravo applies every tweak in this guide — and hundreds more — in one click, fully reversible. Tuned per game, per rig.

See the tweak packs →