← All guides

A universal competitive settings template

March 2, 2026 · 9 min read

Most players leave 15–30% of their performance on the table. Below is the exact order we tune systems on the bench, what each change buys you, and how to verify it instead of trusting placebo.

Competitive settings for the game

Visibility beats eye-candy. The goal is a flat, readable image at the highest stable frame rate can hold.

Drop shadows and volumetrics first — they cost the most for the least competitive value. Keep texture quality reasonable so callouts stay sharp.

  • Shadows → Low / Off
  • Effects, post-processing, motion blur → Low / Off
  • View distance → High (you need to see them first)
  • Anti-aliasing → light (TAA/low) to avoid shimmering edges

Lock your GPU control panel

Driver-level settings override in-game ones, so a misconfigured control panel quietly caps your game. We standardise these on every build.

Low Latency Mode set to Ultra (NVIDIA) or Anti-Lag (AMD) shaves real input delay when you're GPU-bound.

  • Power management → Prefer maximum performance
  • Low Latency Mode → Ultra (or Radeon Anti-Lag On)
  • Texture filtering → Performance / High performance
  • Disable in-game V-Sync; cap FPS just under your refresh instead

Kill input latency at the source

End-to-end latency is the metric that actually decides duels — not raw FPS. Reflex/Anti-Lag, a sane FPS cap and high polling all stack here.

Enable NVIDIA Reflex (or the AMD equivalent) where supported, run your mouse at 1000Hz+ and disable any 'enhance pointer precision' acceleration in Windows.

  • NVIDIA Reflex → On + Boost (if available)
  • Mouse polling → 1000Hz minimum (8000Hz on supported sensors)
  • Windows pointer acceleration → Off
  • Fullscreen (exclusive) over borderless where the game allows it
// The TL;DR
  • Shadows → Low / Off
  • Power management → Prefer maximum performance
  • NVIDIA Reflex → On + Boost (if available)
#settings#template

Skip the manual work

Bravo applies every tweak in this guide — and hundreds more — in one click, fully reversible. Tuned per game, per rig.

See the tweak packs →